Fourth boss of Serpentshrine Cavern in Coilfang Reservoir. The fight includes killing 3 adds. After killing Karathress
you are able to pick up a quest in the chain for Black Temple attunment.
Fathom-Lord Karathress Abilities
- Cataclysm Bolt: Every 10 seconds Fathom-Lord Karathress will cast a Shadow Bolt that will damage one single target for 50%
of their total HP. This ability looks like five Shadow Bolts spinning in the air, but always coming down on a single target.
The bolt can be completely resisted, but not partially.
- Enrage: After 10 minutes Fathom-Lord Karathress will enrage.
- Melee Strength: At the beginning of the fight one healer is sufficient to heal the boss' tank, but once Fathom-Lord Karathress
gains the buff "The Beast Within" his damage will increase enormously. He then hits the Main Tank for about 6,000 damage.
Fathom-Guard Sharkkis Abilities
- Multishot: Causes approximately 2000-3000 damage on three players.
- Leeching Throw: This is an ability similar to a hunter's Viper Sting. In addition to mana, it also burns health - 525 every 2 seconds for 12 seconds.
- Summon Pet: Sharkkis summons a pet that is either an elemental or a beast. Can not be CC'ed.
- The Beast Within: Sharkkis turns red and increases damage by 30%. His pet also goes into a rage, causing 50% additional damage for 18 sec.
- Melee Strength: Sharkkis deals moderate damage to the tank. It should be no problem for 1-2 healers. Heals will also be required on his pet's tank.
The pet deals at least as much damage as he does, so pay attention to your tank's HP!
Fathom-Guard Tidalvess Abilities
- Frost Shock
- Windfury
- Spitfire Totem: Summons a Searing Totem with 25000 health for 1 min that repeatedly attacks an enemy for 2550 to 3450 Fire damage.
- Poison Cleansing Totem: Summons a Poison Cleansing Totem with 4000 health that attempts to remove 1 poison effect every 5 seconds.
- Earthbind Totem: Summons an Earthbind Totem that lasts 45 sec. Periodically reduces the movement speed of nearby enemies to 50% of normal.
Fathom-Guard Caribdis Abilities
- Water Bolt Volley: This is a 45 yard area of effect spell which deals 2700-3250 damage.
- Heal: A single target heal that does not depend on line of sight or range. It can be cast on any of the mobs, including Karathress and
Caribdis himself. It heals for approximately 20-30% of the target's total HP. It can and should be interrupted by the tank, and also any
melee DPS on Caribdis at the time. Ranged classes with interrupts should save them for Heals cast after Tidal Surge (see below).
- Tidal Surge: Caribdis stuns all players within a 10 yard range every 15-20 seconds. They will be frozen in an ice block for 3 seconds
but they still receive damage and don't lose aggro during that time. This ice block is problematic, because melee are unable to interrupt
Caribdis' Heal spell during this time. To counter this, a shaman needs to stand outside the 10 yard range of this ability, and be ready to
cast Earth Shock on Caribdis should she attempt to cast Heal after a Tidal Surge.
- The Whirlwind: A whirlwind is generated which moves around the fight area. It has considerable range and can easily interfere with groups
on the other mobs. It pushes the players up in the air for about 3-6 seconds and gives a debuff that reduces casting time. It looks like
the arena whirlwind but does not deal any damage.
More information at:
WoWWiki - Fathom-Lord Karathress